![]() ![]() ![]() The challenge comes then from mastering balance and control of your bike. Land on a crumbling cliff edge with just your back wheel and you’ll crash. RedLynx applies a selective touch to the fantasy-reality divide in Fusion, emphasizing the former’s presentational value while leaning on the latter’s groundedness for game play. You can ride through a gigantic exploding future mall filled with wildly shifting platforms on loan from Tron, then launch into a 500-hundred foot drop that ends with you landing safely in a decorative fountain. Lay on the gas pedal too hard while climbing up a steep ramp on the light-bodied Roach bike, and that rear-wheel drive will flip your vehicle right over, just like in the real world. Motorcycles and all of the many fixtures of these courses feature dynamic physics, which is a fancy way of saying everything has realistic weight and balance. This is a fine effort from RedLynx, one that builds on the tradition of technologically impressive motorcross games (see also: Excitebike, MotorStorm) by injecting some fresh complexity into Trials’ basic challenges.ĭismissing Fusion as a prettier version the same old thing is a mistake.įor Trials neophytes, there’s a good reason why completing Fusion‘s obstacle gauntlets is so dang hard. Strip away Fusion‘s bananas sci-fi motif – the theme song hilariously, repeatedly says, “WELCOME TO THE FUTURE!” – and the casual observer would be forgiven for mistaking this for any other Trials game.ĭismissing Fusion as a prettier version the same old thing is a mistake, though. Do it really fast, and you earn special medals. Do it well, and you open another obstacle course. Most of the time, that’s a really hard thing to pull off. The intrepid Fins at RedLynx have delivered another experience built around pursuing a simple goal: ride a motorcycle through an obstacle course and don’t fall. ![]() Trials Fusion is precisely as simple and addictive and infuriating as each of its recent predecessors. Sci-fi themed levels can be visually overwhelming. ![]()
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