![]() The upgrading system is made up of four "trees", with each tree associating to a specific field of Darkness abilities. ![]() Throughout the game, Jackie will earn "Essence", which serves as the game's currency for upgrades. Though much like when he's an AI companion, the Darkling will respawn soon after should he perish, with all of the player's kills persisting no matter how many times they may die. Should the player wander into a light source, they will quickly die. Because of his small stature, the player is encouraged to play stealthily during these segments - moving through air vents and executing enemies from behind. On two occasions during the story, the player will gain control of the Darkling after he is forced to separate from Jackie. The Darkling can be temporarily 'killed', even by the player, but will always resurface soon after. Through a specific upgrade, Jackie is eventually able to pick up the Darkling like any other object and throw at an enemy, which will result in the Darkling beating his prey to death. He will primarily follow to give support, such as attacking an enemy allowing Jackie to grab him, or will at least provide comic-relief (such as urinating on corpses) and act as a guide, showing Jackie where to go next. The strike tentacle can also be used to stun an enemy so he can be grabbed by the grab tentacle.Īcross the majority of the story, Jackie is accompanied by an AI-controlled Darkling. This sometimes slices weakened enemies in half or can be used to slam air born enemies to the ground, sending out a shockwave that stuns other enemies. Pressing the right trigger and a direction on the analogue stick causes the tentacle to swipe up, down, left or right. Controlling this tentacle is similar to analogue combat in Dead Island. The right head is used to strike enemies and destroy barriers and objects. Finally, objects such as car doors can be grabbed and used as shields. The animation is different and is determined by which part of the body you grabbed the enemy by (legs, torso or head). Devouring enemies can be used to gain health or ammo. Throwing objects can be useful since they can impale enemies or cut them in half. Once grabbed, the object or person can be thrown or devoured. The left head can be used to grab objects and people. ![]() The Darkness is comprised of two sentient tentacles that can be independently controlled with two different triggers or keys. Acquired roughly 15 minutes into the game, it can only be used in the darkness which encourages the player to shoot out lights and destroy generators scattered around the environment. The Darkness is what sets The Darkness from other first person shooters. Jackie can carry two light weapons plus a large firearm (shotguns & assault rifles) at a time. Ammo can be picked up off enemies or by finding ammo crates. Jackie can pick up any firearm and can dual wield smaller weapons such as uzis. The gameplay focuses mainly around gunplay and using The Darkness. The player controls Jackie from the first person perspective. The Darkness II is a first person shooter. However, Patton is the only reprising voice actor from the original Darkness, with the rest of the returning characters featuring different voice actors - including Jackie himself, who was voiced by Brian Bloom instead of Kirk Acevedo. The famously versatile voice of Mike Patton returns to supply The Darkness with the ghastly shrieks and grunts it has become synonymous with. The game features brand new Darkness attacks as well as a new cell-shaded art style intended to evoke the style of the comic-books. The game continues the adventures of Jackie Estacado who's now a full fledged mob boss in New York City. The Darkness II is developed by Digital Extremes (as opposed to Starbreeze who developed the first one) and was released on February 7th, 2012. The Darkness II is the sequel to the The Darkness. ![]()
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